Aplikasi Panduan Wisata Interaktif Berbasis Android Dengan Penerapan Augmented Reality (Studi Kasus Pada Taman Bukit Raya Desa. Pujo Rahayu Kab. Pesawaran)

-

Authors

  • Eka Ridhawati Institut Teknologi Dan Bisnis Diniyyah Lampung
  • Arif Prayoga Institut Teknologi dan Bisnis Diniyyah Lampung

Keywords:

Android, MDLC, Augmented Reality

Abstract

Indonesia boasts vast potential, with significant tourist attractions, natural beauty, diverse cultural heritage, and a diverse community. Bukit Raya Park in Pujo Rahayu Village, Negeri Katon District, Pesawaran Regency (TABURA), is a highly attractive tourist attraction in Lampung Province. However, due to a lack of publicity and ineffective promotional media, it currently offers limited access to road signs, limited social media usage, and word-of-mouth information.

This application requires several tools such as Unity, Blender, Vuforia, and Photoshop to develop. The method used is marker-based tracking with a multiple marker technique. The tourist attractions displayed in the application have been tailored to the needs and characteristics of Bukit Raya Park in Pujo Rahayu Village.

Testing shows that the application can effectively detect tourist attractions at a maximum distance of 30 cm under certain light intensities. Alpha testing using the black box method also demonstrated the application's functionality, with all 53 buttons functioning as expected.

 

Published

2025-12-29

How to Cite

Ridhawati, E., & Prayoga, A. (2025). Aplikasi Panduan Wisata Interaktif Berbasis Android Dengan Penerapan Augmented Reality (Studi Kasus Pada Taman Bukit Raya Desa. Pujo Rahayu Kab. Pesawaran): -. SEMNASTIK - APTIKOM 2025, 1(1), 69–77. Retrieved from https://ojssemnastik2025.aptikomlampung.id/index.php/semnastik2025/article/view/47

Similar Articles

You may also start an advanced similarity search for this article.